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LightningMaestro

10
Posts
1
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5
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A member registered Nov 02, 2019

Recent community posts

Utterly fantastic work. Definitely enjoying it so far. That being said: I'm playing through the itch.io client, and whenever I try to save, I get this error. Oddly, autosave seems to work fine, though.

It's good! Sad it ended so quickly. Looking forward to more.


Also, I got a save error as well, which seems identical to the one space_riot was getting.

The way you fixed the earlier error when clearing the description lists (by adding the 'null' string) has now caused another bug - the string is not removed when adding an additional descriptor, causing the parser to sometimes describe your 'null X' instead, due the randomizer returning the string 'null' instead of one of the other available strings.

Example:

Bodytype: null,young,youthful
Bodyshape: slender,thin
Example Sentence:
The goblin stares lustfully at your thin, null body.

Small bug: When in Dark Mode, every entry in the Codex save for Salt Bay is still in black text, rather than the white text used elsewhere. Salt Bay displays properly, but Ishari, The Blood Guard, and The Ancient Ones all have black text for the entries themselves - difficult to read on a dark background.

Latest update is great! Wonderful writing, and excited to see where things go next.

What I meant with 6) is that, nearest I can tell, the Charm is only unlocked in the shop if you lose a virginity to the monster in question. I tested losing all of them to Jackrabbits and then losing to a Goblin and didn't unlock their Charm equivalent, and when I lost all of them to Goblins and then lost to a Jackrabbit I didn't unlock their charm either. The purpose was always pretty clear to me. But yeah, that's what I meant by 'at most 3 of them', that if you only unlock a race's Charm by losing a virginity to them, you'd only be able to get Charms for three different races, not that each race would have up to three Charms.

I'm glad the feedback was helpful! Whenever the next version drops I'll try to poke around and see if I find anything else. Should be a good time!

Very good - quite enjoyed what's available so far. One thing I noticed in particular with a lot of the 'choose your emotional reaction' segments, though: All of the options are single, unified responses. What I mean by that is that there doesn't seem to be any with two emotions or an emotional conflict - despite the situation being very complicated and the MC at the time being a child. It seems like it would be normal to be both scared of a newly introduced father as well as to want to get to know him - or to be hurt/sad and resentful at the ostracization brought on by the townsfolk - etc. I understand that would add a lot of writing to put all variations of that in, but just something that stood out to me.

Really enjoyed this, and looking forward to more. For those having issues downloading it, try from the itch.io client instead of from browser. I don't see a download option on the page, but the itch.io client lets me download it just fine anyways.

Oh yeah, one more thing - this is just my fetish, but would you be willing to add an option to not be infertile for humans? Or would that interfere too much with the gameplay loop? It's OK if not, just figured it couldn't hurt to ask.

Few things I've noticed so far:

1) Even after getting the prompt that items have been added to the store from Goblins, there's still nothing in the store.

2) During initial character customization, if you use the Clear option, it pops up an error in the bottom right. Now, this really isn't so bad - it doesn't actually *do* anything, nearest I can tell. I just can't figure out how to close the console that pops up. Being able to backload an arbitrary amount of steps at once *is* useful for testing things, though. Sure helped me rewind past the debt-extended popup when the undo button would undo only to immediately drop me back into the popup - and no amount of fast clicking seemed to be fast enough.

3) The 'sub' path is... *really* inferior at making money. Eggs take several days to gestate, the encounter wipes out all Stamina and resets you back home the next day, and the 'payoff' is only 5 additional coins. It's not even guaranteed - outside of the Jackrabbit Charm, anyways - that it'll work. If this is *intentional*, that's OK, but Magnard's notes make it sound like monster eggs are *really* valuable, and that just doesn't match up.

4) The name customization doesn't seem to work. It defaults to Mia, and the only two instances I've seen always call Mia even if you rename - at the journal and at the confirmation page directly after entering your name. At a guess, either the variable isn't getting properly set or it's not calling it at those locations.

5) The jackrabbit scenes are really, really hot. Like, seriously, congratulations, because that's genuinely some of the best-written porn I've seen. That said, the goblin ones are *very* basic. I'm guessing that's because they're placeholders?

6) After testing, the Jackrabbit Charm (as well as the Goblin equivalent) seems to be linked to losing a virginity to them. Not even being impregnated or giving birth works. Is this intentional? Because, if so, that means no player will ever be able to get more than at most three Charms. Which could be a neat way of limiting them or encouraging replays, but I'm not too sure about that being a good idea, personally.

7) In the store, the Goblin Nuts available to sell counter isn't linked to Goblin Nuts, it's linked to Jackrabbit Penises. Regardless of how many Nuts available, the counter is linked to Penises, even if you have none (in which case, it displays 0 Goblin Nuts available to sell - would you like to sell all?)

8) There's no Save function. Customized any variables? Grinded any money? Do it again next time. Is very sad. Looks like it might be based in Twine, though, and AFAIK that has a save function built in, so at least that should be easy to enable if so.

Please don't take this as criticism, because I genuinely enjoyed my time with this game and will be waiting eagerly for more. I'm just well aware that dismissing bugs and issues as 'something the developer must already know about' isn't exactly a great way to ensure the developer actually does know about them - and without knowing about them, it's real hard to work on them.

Worth noting: Currently, due to only the Linux download being marked as to which OS it is for, the itch.io client refuses to let me download the Windows version from inside.